copernic360 allows your users to walk or lean into your 360° VR experiences. It achieves this by bringing 6 degree-of-freedom (6DOF) motion to your existing 360° VR experiences.

This makes for experiences that are more natural, by eliminating cyber motion sickness, and more engaging. When using copernic360, 92% of users report an improved experience.

copernic360 can thus help to grow your user base and allow your users to spend more time in VR.

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Features

copernic360 brings movement to your 360° VR experiences, allowing your users to step inside your content to walk about. This eliminates visual-vestibular conflict, the biggest cause of cybermotion sickness, and greatly enhances the user’s sense of immersion and presence.

Brings movement to the scene

Eliminates cyber motion sickness

Enhances presence

copernic360 slots seamlessly into your existing pipeline to exploit the capabilities of the latest hardware. New standalone devices now support 6DOF at the hardware level for the first time. However, 360° content is 3DOF. copernic360 provides the missing component, bringing new life to existing content by retrofitting it with 6DOF.

Enhances existing content

Runs on existing hardware

Fits into existing workflows

Democratises content creation

copernic360 in action

copernic360 supports mobile

Hardware supported

copernic360 is a platform-agnostic solution that runs on any device which supports positional (6DOF) tracking. It has been successfully deployed on the following platforms, among others:

Rift Rift S Quest Quest 2
Vive Vive Pro Vive Focus
Valve Index
Android iOS

Demos

Try out copernic360 for yourself! Available on the following app stores or request a direct donwload link:

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The copernic360 platform (SDK and API) is available for evaluation. For commercial use please get in touch to discuss licensing.