While many standalone VR headsets on the market now support 6 degree-of-freedom (6DOF) motion to allow users to move in VR, such as the Oculus Quest, Lenovo Mirage Solo and Vive Focus to name just a few, their 6DOF technology is often not being exploited by the latest content.

The introduction of the latest generation of standalone VR headsets has accelerated VR’s recent success. For example the Oculus Quest, which came out just over a year ago, has already gained in-excess of $100 million in app purchases alone. Zuckerberg said the Quest “has surpassed our expectations” and “is selling as fast as the company can make them”. Zuckerberg wished the company could “make more of them faster”, as Covid19 has led to a surge in demand and the Quest has been sold out for most of 2020.

For the first time, standalone devices like the Quest now support 6DOF at the hardware level. However, content remains 3DOF, which has led to a major disconnect between the capabilities of the latest hardware (which support 6DOF) and what is supported by current content (which only supports 3DOF). This means 6DOF 360° VR experiences cannot be delivered to users today, restricting their ability to move about in the scene, which induces cyber motion sickness and breaks the user’s sense of presence.

copernic360 provides the missing link to exploit the capabilities of the latest hardware by retrofitting 6DOF motion to 360° content, so the user can not only look around but also move around to explore the scene. By supporting 6DOF, copernic360 eliminates the main cause of cyber motion sickness in 360° VR and greatly enhances realism.

copernic360 allows users to essentially step inside 360° photos and videos, exploiting the capabilities of the latest hardware to bring new life to existing content.

To try a free demo of copernic360, head on over to our product page where you can ‘Request a demo’. Alternatively, if you wish to see some of your own content with copernic360, click on the ‘Get access’ link and follow the instructions.